Rune Words |
Stats |
Steel
|
- +25% Increased Attack Speed
- +20% Enhanced Damage
- +3 to Minimum Damage
- +3 to Maximum Damage
- +50 to Attack Rating
- 50% Chance of Open Wounds
- +2 to Mana after each Kill
- +1 to Light Radius
|
Malice
- Swords
- Axes
- Maces
- Staves
- Scepters
- Polearms
- Hammers
- Clubs
- Claws
|
- +33% Enhanced Damage
- +9 to Maximum Damage
- -25% Target Defense
- +50 to Attack Rating
- 100% Chance of Open wounds
- Prevent Monster Heal
- -100 to Monster Defense Per Hit
- Drain Life -5
|
Strength
- Swords
- Axes
- Maces
- Staves
- Scepters
- Polearms
- Hammers
- Clubs
- Claws
- Wands
|
- +35% Enhanced Damage
- 7% Life stolen per hit
- 25% Chance of Crushing Blow
- +20 to Strength
- +10 to Vitality
- +2 to Mana after each Kill
|
King's Grace
|
- +100% Enhanced Damage
- +150 to Attack Rating
- +100% Damage to Demons
- +100 to Attack Rating against Demons
- +50% Damage to Undead
- +100 to Attack Rating against Undead
- Adds 5-30 Fire Damage
- Adds 3-14 Cold damage
- 7% Life stolen per hit
|
Spirit
|
Both
- +2 To All Skills
- +25-35% Faster Cast Rate (varies)
- +55% Faster Hit Recovery
- +250 Defense Vs. Missile
- +22 To Vitality
- +89-112 To Mana (varies)
- +3-8 Magic Absorb (varies)
Shields
- Cold Resist +35%
- Lightning Resist +35%
- Poison Resist +35%
- Attacker Takes Damage of 14
Swords
- Adds 1-50 Lightning Damage
- Adds 3-14 Cold Damage
- +75 Poison Damage Over 5 Seconds
- 7% Life Stolen Per Hit
|
Honor
- Swords
- Axes
- Maces
- Staves
- Scepters
- Polearms
- Hammers
- Clubs
- Missile Weapons
|
- +1 to all skills
- +160% Enhanced Damage
- +9 to Minimum Damage
- +9 to Maximum Damage
- +250 Attack Rating
- 7% Life Stolen per Hit
- 25% Deadly Strike
- +10 to Strength
- Replenish life +10
- +2 to Mana after each Kill
- +1 to Light Radius
|
Melody
- Swords
- Axes
- Maces
- Staves
- Scepters
- Polearms
- Hammers
- Clubs
- Claws
|
- +3 To Bow and Crossbow Skills (Amazon Only)
- +20% Increased Attack Speed
- +50% Enhanced Damage
- +300% Damage To Undead
- +3 To Slow Missiles (Amazon Only)
- +3 To Dodge (Amazon Only)
- +3 To Critical Strike (Amazon Only)
- Knockback
- +10 To Dexterity
|
Passion
- Swords
- Axes
- Maces
- Staves
- Scepters
- Polearms
- Hammers
- Clubs
- Missile Weapons
|
- +25% Increased Attack Speed
- +160-210% Enhanced Damage (varies)
- 50-80% Bonus To Attack Rating (varies)
- +75% Damage To Undead
- +50 To Attack Rating Against Undead
- Adds 1-50 Lightning Damage
- +1 To Berserk
- +1 To Zeal
- Hit Blinds Target +10
- Hit Causes Monster To Flee 25%
- 75% Extra Gold From Monsters
- Level 3 Heart of Wolverine (12 Charges)
|
Voice of Reason
|
- 15% Chance To Cast Level 13 Frozen Orb On Striking
- 18% Chance To Cast Level 20 Ice Blast On Striking
- +50 To Attack Rating
- +220-350% Damage To Demons (varies)
- +355-375% Damage To Undead (varies)
- +50 To Attack Rating Against Undead
- Adds 100-220 Cold Damage
- -24% To Enemy Cold Resistance
- +10 To Dexterity
- Cannot Be Frozen
- 75% Extra Gold From Monsters
- +1 To Light Radius
|
Lawbringer
|
- 20% Chance To Cast Level 15 Decrepify On Striking
- Level 16-18 Sanctuary Aura When Equipped (varies)
- -50% Target Defense
- Adds 150-210 Fire Damage
- Adds 130-180 Cold Damage
- 7% Life Stolen Per Hit
- Slain Monsters Rest In Peace
- +200-250 Defense Vs. Missile (varies)
- +10 To Dexterity
- 75% Extra Gold From Monsters
|
Crescent Moon
|
- 10% Chance To Cast Level 17 Chain Lightning On Striking
- 7% Chance To Cast Level 13 Static Field On Striking
- +20% Increased Attack Speed
- +180-220% Enhanced Damage (varies)
- Ignore Target's Defense
- -35% To Enemy Lightning Resistance
- 25% Chance of Open Wounds
- +9-11 Magic Absorb (varies)
- +2 To Mana After Each Kill
- Level 18 Summon Spirit Wolf (30 Charges)
|
Venom
- Swords
- Axes
- Maces
- Staves
- Missile Weapons
- Scepters
- Polearms
- Hammers
- Clubs
- Claws
|
- Ignore Target's Defense
- +273 Poison Damage Over 6 Seconds
- 7% Mana Stolen Per Hit
- Prevent Monster Heal
- Hit Causes Monster To Flee 25%
- Level 13 Poison Nova (11 Charges)
- Level 15 Poison Explosion (27 Charges)
|
Kingslayer
|
- +30% Increased Attack Speed
- +230-270% Enhanced Damage (varies)
- -25% Target Defense
- 20% Bonus To Attack Rating
- 33% Chance of Crushing Blow
- 50% Chance of Open Wounds
- +1 To Vengeance
- Prevent Monster Heal
- +10 To Strength
- 40% Extra Gold From Monsters
|
Silence
- Swords
- Axes
- Maces
- Staves
- Missile Weapons
- Scepters
- Polearms
- Hammers
- Clubs
|
- +2 to All Skills
- +20% Increased Attack Speed
- +20% Faster Hit Recovery
- +200% Enhanced Damage
- +75% Damage To Undead
- +50 to Attack Rating Against Undead
- 11% Mana Stolen Per Hit
- Hit Blinds Target +33
- Hit Causes Monster to Flee 25%
- All Resistances +75
- +2 to Mana After Each Kill
- 30% Better Chance of Getting Magic Items
- Requirements -20%
|
Death
|
- Indestructible
- 100% Chance To Cast Level 44 Chain Lightning When You Die
- 25% Chance To Cast Level 18 Glacial Spike On Attack
- +300-385% Enhanced Damage (varies)
- 20% Bonus To Attack Rating
- +50 To Attack Rating
- Adds 1-50 Lightning Damage
- 7% Mana Stolen Per Hit
- 50% Chance of Crushing Blow
- (0.5*Clvl)% Deadly Strike (Based on Character Level)
- +1 To Light Radius
- Level 22 Blood Golem (15 Charges)
- Requirements -20%
|
Call to Arms
- Swords
- Axes
- Maces
- Staves
- Missile Weapons
- Scepters
- Polearms
- Hammers
- Clubs
|
- +1 To All Skills
- +40% Increased Attack Speed
- +240-290% Enhanced Damage (varies)
- Adds 5-30 Fire Damage
- % Life Stolen Per Hit
- +2-6 To Battle Command (varies)
- +1-6 To Battle Orders (varies)
- +1-4 To Battle Cry (varies)
- Prevent Monster Heal
- Replenish Life +12
- 30% Better Chance of Getting Magic Items
|
Oath
|
- Indestructible
- 30% Chance To Cast Level 20 Bone Spirit On Striking
- +50% Increased Attack Speed
- +210-340% Enhanced Damage (varies)
- +75% Damage To Demons
- +100 To Attack Rating Against Demons
- Prevent Monster Heal
- +10 To Energy
- +10-15 Magic Absorb (varies)
- Level 16 Heart of Wolverine (20 Charges)
- Level 17 Iron Golem (14 Charges)
|
Fortitude
- Swords
- Axes
- Maces
- Armor
- Staves
- Missile Weapons
- Scepters
- Polearms
- Hammers
- Clubs
|
Both
- 20% Chance To Cast Level 15 Chilling Armor when Struck
- +25% Faster Cast Rate
- +300% Enhanced Damage
- +200% Enhanced Defense
- +((8-12)*0.125*Clvl) To Life (Based on Character Level) (varies)
- All Resistances +25-30 (varies)
- 12% Damage Taken Goes To Mana
- +1 To Light Radius
Weapons
- +9 To Minimum Damage
- +50 To Attack Rating
- 20% Deadly Strike
- Hit Causes Monster To Flee 25%
Armor
- +15 Defense
- Replenish Life +7
- +5% To Maximum Lightning Resist
- Damage Reduced By 7
|
Grief
|
- 35% Chance To Cast Level 15 Venom On Striking
- +30-40% Increased Attack Speed (varies)
- Damage +340-400 (varies)
- Ignore Target's Defense
- -25% Target Defense
- +(1.875*Clvl)% Damage To Demons (Based on Character Level)
- Adds 5-30 Fire Damage
- -20-25% To Enemy Poison Resistance (varies)
- 20% Deadly Strike
- Prevent Monster Heal
- +2 To Mana After Each Kill
- +10-15 Life After Each Kill (varies)
|
Wind
- Swords
- Axes
- Maces
- Staves
- Scepters
- Polearms
- Hammers
- Clubs
- Wands
- Claws
|
- 10% Chance To Cast Level 9 Tornado On Striking
- +20% Faster Run/Walk
- +40% Increased Attack Speed
- +15% Faster Hit Recovery
- +120-160% Enhanced Damage (varies)
- -50% Target Defense
- +50 To Attack Rating
- Hit Blinds Target
- +1 To Light Radius
- Level 13 Twister (127 Charges)
|
Eternity
- Swords
- Axes
- Maces
- Staves
- Scepters
- Polearms
- Hammers
- Clubs
|
- Indestructible
- +260-310% Enhanced Damage (varies)
- +9 To Minimum Damage
- 7% Life Stolen Per Hit
- 20% Chance of Crushing Blow
- Hit Blinds Target
- Slows Target By 33%
- Replenish Mana 16%
- Cannot Be Frozen
- 30% Better Chance Of Getting Magic Items
- Level 8 Revive (88 Charges)
|
Fury
- Swords
- Axes
- Maces
- Staves
- Scepters
- Polearms
- Hammers
- Clubs
|
- 40% Increased Attack Speed
- +209% Enhanced Damage
- Ignores Target Defense
- -25% Target Defense
- 20% Bonus to Attack Rating
- 6% Life Stolen Per Hit
- 33% Chance Of Deadly Strike
- 66% Chance Of Open Wounds
- +5 To Frenzy (Barbarian Only)
- Prevent Monster Heal
|
Pheonix
- Swords
- Axes
- Maces
- Armor
- Staves
- Missile Weapons
- Shield
- Scepters
- Polearms
- Hammers
- Clubs
|
Both
- 100% Chance To Cast level 40 Blaze When You Level-up
- 40% Chance To Cast Level 22 Firestorm On Striking
- Level 10-15 Redemption Aura When Equipped (varies)
- +350-400% Enhanced Damage (varies)
- -28% To Enemy Fire Resistance
- +350-400 Defense Vs. Missile (varies)
- +15-21 Fire Absorb (varies)
Weapons
- Ignores Target's Defense
- 14% Mana Stolen Per Hit
- 20% Deadly Strike
Shields
- +50 To Life
- +5% To Maximum Lightning Resist
- +10% To Maximum Fire Resist
|
Destruction
|
- 23% Chance To Cast Level 12 Volcano On Striking
- 5% Chance To Cast Level 23 Molten Boulder On Striking
- 100% Chance To Cast level 45 Meteor When You Die
- 15% Chance To Cast Level 22 Nova On Attack
- +350% Enhanced Damage
- Ignore Target's Defense
- Adds 100-180 Magic Damage
- 7% Mana Stolen Per Hit
- 20% Chance Of Crushing Blow
- 20% Deadly Strike
- Prevent Monster Heal
- +10 To Dexterity
|
Last Wish
|
- 6% Chance To Cast Level 11 Fade When Struck
- 10% Chance To Cast Level 18 Life Tap On Striking
- 20% Chance To Cast Level 20 Charged Bolt On Attack
- Level 17 Might Aura When Equipped
- +330-375% Enhanced Damage (varies)
- Ignore Target's Defense
- 60-70% Chance of Crushing Blow (varies)
- Prevent Monster Heal
- Hit Blinds Target
- (0.5*Clvl)% Chance of Getting Magic Items (Based on Character Level)
|
Hand of Justice
- Swords
- Axes
- Maces
- Staves
- Missile Weapons
- Scepters
- Polearms
- Hammers
- Clubs
|
- 100% Chance To Cast Level 36 Blaze When You Level-Up
- 100% Chance To Cast Level 48 Meteor When You Die
- Level 16 Holy Fire Aura When Equipped
- +33% Increased Attack Speed
- +280-330% Enhanced Damage (varies)
- Ignore Target's Defense
- -20% To Enemy Fire Resistance
- 7% Life Stolen Per Hit
- 20% Deadly Strike
- Hit Blinds Target
- Freezes Target +3
|
Breath of the Dying
- Swords
- Axes
- Maces
- Staves
- Missile Weapons
- Scepters
- Polearms
- Hammers
- Clubs
|
- 50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
- Indestructible
- +60% Increased Attack Speed
- +350-400% Enhanced Damage (varies)
- -25% Target Defense
- +50 To Attack Rating
- +200% Damage To Undead
- +50 To Attack Rating Against Undead
- 7% Mana Stolen Per Hit
- 12-15% Life Stolen Per Hit (varies)
- Prevent Monster Heal
- +30 To All Attributes
- +1 To Light Radius
- Requirements -20%
|